This build introduces camera options such as angle-locking.
This keeps the camera’s angle matched with the camera’s target, so when it turns the target will stay oriented to the right. This will be important for ship boarding so you wont have to chase the rotation of the interior around.
The generating of the interior is working well enough to start getting it running in the game. Soon you will be able to beam aboard enemy ships and capture them.
Also as usual, I have found and smashed some more bugs.