December 17th, 2016 Update Report

COMBAT

So, work on the combat screen is coming along nicely. I finally worked out how combat will affect the empire’s sectors. Instead of having to attack every single sector, when you defeat an enemy fleet the sectors within range of their originating shipyard, suffer a hit.

1-heading-into-enemy-territoryIn the galaxy view, if your sensors pick up a new signature, the Warning Panel will appear at the bottom left of the screen. If the contact reaches you, combat will engage.

2-very-early-combat-screen

Combat screen!

(Ignore the text, it’s all debug info)

 

After winning the losing sectors are highlighted:

3-affected-sectors-of-combat-win

So, all in all, work’s going well. But updates will be coming slower due to the amount of new code that needs to be done. (Maybe next week).

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