First Beta Build – October 30th, 2017

Beta build time!

After slightly more than a year Starship Command 2 is in beta! And so, after a year of free alpha builds, I’ve started to charge for it. BUT I’ve also created a full-featured demo with saving disabled so you can try it out first!

New features include a tutorial (finally!), realtime sound generation for primary weapons, so the sound now lasts as long as the beams, some bug fixes and most importantly is scripting. Starship Command 2 can now be fully modded! Want to turn all neutron pulses into explosions at the end of their life? Sure! Why not!

I’m also using’s update service now, so you should no longer need to grab a new full version with every build, just get patches.

I’m also changing from a comment section to a discussion board, so support threads, mods, scripts and more can be organized there.

Happy Captaining!

Starship Command 2 New Build: 170318-0608

A new build is out!

The Help Button:

I’ve added a help button, that should make SsC2 easier to understand until I can make a proper tutorial.

1Clicking the help button and then on the part of the GUI you want to learn, will pop up a message ox giving a quick explanation about it.


Field Weapon Improvements:

The AI now knows how to use field weapons instead of hanging back out of range. Field weapon graphics have also been improved:


Arr… Pirate ships are now roaming the galaxy, especially close to unclaimed sectors, so be careful when exploring.