State of Starship Command

Hi to the ~20 Starship Command players!

It has been too long for any news about SsC, but here we go!

I have not abandoned Starship Command. I’ve just had to take a break. There is so much more I want to add especially the ship boarding. But after two months of that, I’m still hitting some game breaking bugs with it.

So, with NaNoWriMo, coming up I figure I’d take a break from SsC and get back into writing. After that, I’ll see how I feel about it. Starship Command is the game I’ve always wanted and there is more that can be done with it, but it has taken up pretty much every single hour of free time that I have had for the last 14 months, and I’m burnt.

So, here’s to all the captains playing it. It’s not dead, just a hiatus.

Thanks you.

Long time, no update

It’s been a while since I last updated about what’s going on.

I’m currently mapping out the 100+ hull interiors for Starship Command, hopefully that and all the associated coding will be done by the end of the month.

I’m also polishing up Visual Plotter and trying to come up with a way to introduce a new user to it.

So that’s that, hopefully soon I can get a new build of SsC out!

Dev Update – July 31st, 2015

Just a heads up that development for Starship Command is not over. I’m currently testing different ideas for ship interiors for ship capture.

Also a new page was added to the website where I’ll put game assets that I’ve decided not to use, so others can use them without restrictions.