The starship hull generator code that takes a JSON config file and makes a hull out of it is now capable of creating a brand-new config file for the generated empires. That means the default 250 empires will have their own unique ships, no default/undefined shape. So, the next thing to do is take these configs and make similar versions for different classes. Then, followed by coding the actual shipyards in-game!
It took a while to detect/get rid of hull shapes that intersect themselves. But it is finally ready. I may add this into a new build of the Ship Flight testing program.
Not much to say but the Starship Command 2 page is up. I will be updating it as development progresses.
Here it is! the first alpha build of Starship Command 2! There is still a lot to be done, right now there is no combat, but you can create a captain, explore the galaxy, colonize and trade.
Starship Command 2 – Alpha Preview Build 160919-0854
Or I should say it has been in progress for three months. I should update the site more often. So…
Currently, the empires (expansion, relations, wars, etc.), and markets are working and I plan to have an alpha build up in the next week. So stay tuned.
So, I got side-tracked from working on my Superhero Card Game and started messing around with Starship Command 2!
I’ve got a very basic flight program working. All the ships are procedurally generated from guide files.
You can download the program here: SsC2ShipFlight-AlphaTesting
So a quick update… progress continues and the battle screen is coming along nicely (just ignore the placeholder art.)
Here it is:
So, in this game, you create a superhero (or supervillian) and create the powers. The stronger the power, the lower the chance to draw it from your power set (or deck).
Next to work on is the actual battling, it’ll be a turn-based street-fighter-esque. Eventually, after the core gameplay is done, I’ll add the ability to customize the costume of your character!
Yay! It’s a superhero card game where you can create your own cards (powers).
I’ve got the card creator underway.
Hi to the ~20 Starship Command players!
It has been too long for any news about SsC, but here we go!
I have not abandoned Starship Command. I’ve just had to take a break. There is so much more I want to add especially the ship boarding. But after two months of that, I’m still hitting some game breaking bugs with it.
So, with NaNoWriMo, coming up I figure I’d take a break from SsC and get back into writing. After that, I’ll see how I feel about it. Starship Command is the game I’ve always wanted and there is more that can be done with it, but it has taken up pretty much every single hour of free time that I have had for the last 14 months, and I’m burnt.
So, here’s to all the captains playing it. It’s not dead, just a hiatus.
It’s been a while since I last updated about what’s going on.
I’m currently mapping out the 100+ hull interiors for Starship Command, hopefully that and all the associated coding will be done by the end of the month.
I’m also polishing up Visual Plotter and trying to come up with a way to introduce a new user to it.
So that’s that, hopefully soon I can get a new build of SsC out!